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RedSkullz
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Ble Medlem: 13 Jan 2008
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InnleggSkrevet: 11 Aug 2013 09:13    Tittel: Svar med Sitat

Flere nyheter!

Sitat:
Move over Loyalist Space Marines - The Black Legion would like a word first... The third supplemental codex is here.



"The Black Legion are among the most hated foes of the Imperium, vile traitors and fearsome warriors responsible for ten thousand years of terror and murder.

This Codex: Chaos Space Marines Supplement charts the history of the Legion, along with their Warmaster Abaddon, who stands poised to lead them to victory over the Imperium. Also inside you will find a showcase of Chaos Space Marine Citadel miniatures, presenting the warband colours and icons of those sworn to serve the Black Legion, supplemental rules that, in conjunction with Codex: Chaos Space Marines, allows you created a Black Legion force and a series of narrative missions that enable you to play through the Black Legion’s bloody history."

You can grab Codex Black Legion at the iTunes store here:

Codex: Black Legion

Expected Release: 17 August 2013
Publisher: Games Workshop
Print Length: 157 Pages
Price: $39.99

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InnleggSkrevet: 11 Aug 2013 09:14    Tittel: Svar med Sitat

Mer om Space Marines:

Sitat:
Codex Space Marines Details
1. Centurion "devastator" come with Twin-Linked Heavy bolter and hurricane bolter for 60 pts. You can have up to 6 in a squad.

2. Legion of the Damned have flaming projectiles. All ranged attacks have ignore cover special rule.

3. Black Templars are in the book. They can not take some selections but have access to Centurions, Thunderfires, and so on. They have special rules for Chapter Tactics.

4.Chapter Tactics for the following chapters: Ultramarines, White Scars, Imperial Fist, Salamanders, Iron Hands, and Raven Guard. They have two special rules per choice.

Notes on Centurions:

Centurions can be taken as Elites or Heavy.

Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.

Can upgrade to omniscope which gives night fight and split fire special rules.

They can select a Land Raider as a dedicated transport.
Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.

Elites are the assault option. They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to hurricane bolters.

Can upgrade to omniscope which gives night fight and split fire special rules.

They can select a Land Raider as a dedicated transport.

Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.

Graviton weapons are AP:2

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Your logs always manage to inspire me -- you're a pro kitbasher and you tend to create a very unique esthetic with your models.
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RedSkullz
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InnleggSkrevet: 12 Aug 2013 19:40    Tittel: Svar med Sitat

Steike! Vi har knapt rykter og noen bilder av Space Marines så kommer det jaggu meg lyd om Tyranids!

Sitat:
Hold on a second - the Hivemind doesn't like Space Marines getting all the attention. Here is the latest on the bugs:



-Tyranids are after Space Marines
-Look for them before the end of the year

New Minis:
Tyranid Prime (finecast)

Harpy. Roughly size of the heldrake. Pretty much looks like the picture in prior codex.

Doom of Malantai (clamshell package)

Parasite of Mordrax (clamshell package)

Termagant sprues recut for more options (some chatter says Genestealers)

Mycetic Spore

New "Big Bug" kit (Because every army needs one!)

New Rules:
Pyrovore gains Torrent and a steep points reduction.

Hiveguard gain Skyfire

Nom, nom, nom... Hmm any guesses what that Big Bug will be? Malefactor, Exocrene, something else?

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Your logs always manage to inspire me -- you're a pro kitbasher and you tend to create a very unique esthetic with your models.
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Gingalain
Veldig aktiv medlem
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Ble Medlem: 22 Mar 2012
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InnleggSkrevet: 12 Aug 2013 21:32    Tittel: Svar med Sitat

Give me my ORKS!! WAAAAAHHHHAAAAHHAAAAAAGH
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WAAAAGH!!!
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RedSkullz
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Ble Medlem: 13 Jan 2008
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InnleggSkrevet: 12 Aug 2013 21:58    Tittel: Svar med Sitat

Gingalain skrev:
Give me my ORKS!! WAAAAAHHHHAAAAHHAAAAAAGH


+1 Smile
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Stuart skrev:

Your logs always manage to inspire me -- you're a pro kitbasher and you tend to create a very unique esthetic with your models.
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Ble Medlem: 22 Mar 2012
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Bosted: Harstad

InnleggSkrevet: 14 Aug 2013 06:01    Tittel: Svar med Sitat

via both 40KRadio and 40KWarzone

Sitat:
UNIT CHANGES
-Chaplains are HQ , W:2, A:2 and grant Zealot.
-Master of the Forge gains It Will Not Die
-Scouts drop 2 points, can take LS Storm as a dedicated transport.
-Tacticals drop 2 points.
-Devastators drop 2 points.
-Sternguard drop 3 points.
-Vanguard drop 1 point, jumppack option drops 7 points.
-Honour guard are cheaper.
-SM Bikes drop 4 points.
-Hunter/Stalker re both armed with s:7 weapons (Stalker heavy4, Hunter heavy1). The Hunter's weapon is AP:2 Armorbane.
-Command Squads may take bikes, and a bike-equipped Commander makes a SM Biker unit troops.
-Crusader Squads may take 2 power weapons per squad. Costed and equipped as Tacticals as standard. May swap out for BP/CCW for free. Max size 10 Initiates and 10 Neophytes.
-Centurions WS4 BS4 S5 T5 W2 I4 Ld8/9 Sv2, Squad size 3-6, each costed as a Predator.


CHAPTER ABILITIES
- Raven Guard have Stealth, may use jump packs in movement AND assault phase.
- Imperial Fists reroll '1s' to hit with standard bolters (Bolter Drill). Devatators/Centurions have Tank Hunters and +1 on the building damage table.
- Salamanders reroll failed to-wounds with flame weapons, and failed armor penetration rolls versus vehicles. Characters gain a free master crafted weapon. Vulkan is the only way to grant twin-linked meltas.
- Black Templars have Chapter Tactics options instead of Vows. The Emperor's Champion is an HQ choice for them only and chooses from either (reroll failed to-hits plus rending in challenges), or (gain Adamantium Will plus Crusader). No Librarians allowed.
- Ultramarines choose from one of the following donctrines:
a) Tactical - Re-roll ones, unless they're Tactical marines and they re-roll all shooting failed to hits.
b) Assault - Re-roll charge distance, unless they're Assault squads, Bikes, Attack bikes who gain Fleet.
c) Devstator - Re-roll on snap shots and overwatch, unless they're Devastators who gain Relentless (except when disembarking).
- White Scars bike equipped Captain makes 1 bike squad troops
- Successor Chapter use the Chapter Tactics of their Founding Chapter. Many Successor Chapters are listed by name.

NEW ITEMS
6 new Chapter Relics
Grav Weapons have Concussive

CHARACTERS
-Marneus Calgar may take 3 Warlord Traits and is pricier.
-Korsarro Khan grants Scout to mounted troops and bikes. He inflicts D3 Hammer of Wrath hits.
-Kayvan Shrike may Infiltrate with Jumppack units.
-Emperor's Champion equipped with AP:2 sword, armor is 2+/4+i
-High-Marshal Helbrecht grants Hatred and Fleet to Black Templars in the Assault phase once per game.
-Lysander returns with Eternal Warrior, Units in 12" re-roll on morale and pinning test.
-Grimaldus Grants Zealot to his unit.
-Several Named Characters retain USRs that affect their entire army.

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RedSkullz
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Ble Medlem: 13 Jan 2008
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InnleggSkrevet: 14 Aug 2013 18:01    Tittel: Svar med Sitat

Mer om Tyranids fra BoLS:

Sitat:
The Hivemind is drawing closer. Here is the latest batch on the Tyranids.


Altered FOC to help counter the lack of Allies. 3 HQ, 4 Elite, 6 Troop, 4 Fast, 4Heavy. Purchasing the 3rd HQ choice unlocks the extra Elite, Fast, and Heavy slots.

Termagants – Gain Fleet. New 10 unit box. Includes options for Spike rifles and Strangleweb. Curled tails. No rippers on sprues.

"BIG BUG" – Larger than Tervigon sized HQ unit. Oval base, hunched over, but wider. Has 18” synapse. Psyker 4. Prime version: Grants FNP and Counter Attack to Nids in 12.” Stats like Tervigon, except 2A. SitW

Two new Tyranid psychic powers lists. One list is destructive powers, one is augmentative powers.

Tervigon – Upgrade options for Termagant spawns to give them full options, but they are quite pricey.

Tyrant Guard and Hive Guard -Dual-build plastic kit. 3 models. All options for either unit.

Lictors – small point increase, gain new “Surprise!” rule (all shots against Lictors the turn after they appear are snap shots). DeathLeaper now an upgrade character.

_________________
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Stuart skrev:

Your logs always manage to inspire me -- you're a pro kitbasher and you tend to create a very unique esthetic with your models.
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RedSkullz
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Ble Medlem: 13 Jan 2008
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InnleggSkrevet: 17 Aug 2013 14:22    Tittel: Svar med Sitat

Veien videre! Ser at det blir slitsomt neste år med to av hovedhærene mine får nye bøker samt IG som jeg har 2k med armoured company til ...jaggu meg 1140 kr Neutral

Sitat:
With the breakneck speed of Games Workshop releases, the old codices are coming up for updates fast. Here's the latest on the road ahead:



2013
Space Marines September
Tyranids November

2014
Imperial Guard Q1
Orks Q1
Space Wolves Q2

Space Marines are days away, and the Tyranid rumors are starting to flow. It looks like next year will bring us another strong one-two punch in the form of the Imperial Guard and the Orks, two customer favorites, before the studio dips back into variant Marine territory.

What isn't on the list are supplemental codices and Fantasy which will be mixed in there as well. Fasten your seatbelts ladies and gentlemen, the train doesn't look like it's slowing down.

_________________
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InnleggSkrevet: 18 Aug 2013 09:09    Tittel: Svar med Sitat

Sitat:
SPACE MARINES (master rumor roundup here)

GENERAL RULES:
Veteran Sergeants are an upgrade again.
Can't use Special Characters from other Chapters or mix Chapters in a detachment. (further clarification needed)
Space Marines have their own Warlord Traits.


WARGEAR: CHAPTER RELICS:
There are 6 different ones.
Two swords, one Bolter, set of armor, one Storm Shield and one banner
They range from 25pts to 65pts.
One Chapter Relic grants a 6+ Invulnerable Save. (It's unclear who benefits from the Save generated by the Relic)
Relics are not Chapter-specific.


NEW WEAPONS:
Grav weapons - Have the Concussive special rule, but are not Blast weapons.
Grav weapons wound the target based on their Armor Save. For example a terminator has a 2+ save so they would be wounded on a die roll of 2+. Against vehicles roll a die, 1-5 does nothing and on a 6 the vehicle is Immobilized and loses a Hull Point.


GRAV WEAPONS
Grav Pistol: Range 12" AP:2, Concussive
Grav Rifle: 18" salvo 2/3 AP:2, Concussive
Grav Cannon: 24" salvo 3/5 AP:2, Concussive
Grav Amp: Re-roll failed To-Wound and Armor Penetration rolls for Grav weapons.
Grav-Pistols and Grav-Rifles are available to all units that haves access to Pistol upgrades and Special Weapons, respectively.
Grav-Cannons are only available to Devastator Centurions.
Hunter Multi-Launcher (or whatever it is now called) - 60" S:7 AP:2 Heavy1, Armorbane, Skyfire
Stalker's anti-aircraft guns - 48" S:7 AP:4 Heavy4, Skyfire -Able to split fire.
Siege Drills - S:9 AP:2 Melee, Specialist Weapon, Armorbane


CURRENT WEAPONS:
Auxiliary Grenade Launcher - is now 24" Rapid-Fire
Shotguns are S4 Assault 2


CHAPTER TRAITS & SPECIAL CHARACTERS (Chapter Traits seem to also apply to vehicles unless otherwise noted):
ULTRAMARINES CHAPTER TRAITS:
Ultramarines armies may choose 1 of the following three doctrines:
Tactical - The Tactical detachment re-rolls ones, unless they're Tactical Marines, in which case they re-roll all failed To Hit rolls in the Shooting Phase.
Assault - The Assault detachment re-rolls charge ranges, unless they're Assault Squads, Bikes, or Attack Bikes, in which case they get Fleet.
Devastator - The Devastator detachment get re-rolls on Snap Shots and Overwatch shots, unless they're Devastators, in which case they gain Relentless (as long as they're not disembarking from a transport in the Movement Phase).


MARNEUS AUGUSTUS CALGAR:
Is now 275pts
Is equipped with Artificer Armour by default. May upgrade to the Armour Of Antilochus for +10pts.
Marneus Calgar can take three Warlord traits. Calgar rolls 3x on the Warlord Traits and rerolls any duplicates.
The Armour Of Antilochus - his Terminator Armor - does not prevent him from preforming a Sweeping Advance, and it has a built in Teleport Homer.


VARRO TIGURIUS:
Tigurius is Mastery Level 3.
He knows all Psychic Disciplines.
He can re-roll his dice when determining his psychic powers.
He can re-roll Reserves rolls(even successful ones).
The Hood Of Hellfire is now a Psychic Hood that lets him re-roll failed Psychic Tests.
Costs 165 points (down from 230 points).
Tigurius has the same stats.


ORTAN CASSIUS:
5 points more expensive.


CATO SICARIUS:
15 points cheaper.
Grants a +1 to Reserves rolls and no longer seizes the initiative on a 5 or 6.


TORIAS TELION:
Telion has the same points cost.
​Updated with sniper rules for 6th Edition.


ANTARO CHRONUS:
Chronus is cheaper.
He increases the BS of his tank by +1.


SALAMANDER CHAPTER TRAITS:
Get to re-roll any failed Armor Saves from flame based weapons. (Flamers, Meltas, etc, as per page 56 of the Rulebook)
Their flame weapons (Flamers, Meltas, etc, as per page 56 of the Rulebook) get to re-roll any failed To-Wound rolls or Armor Penetration rolls that fail to cause a Penetrating or Glancing Hit.
Any Character gets to Mastercraft one weapon for free.


VULKAN HE'STAN:
Vulkan gives the Mastercrafted ability to Meltaguns, Combi-Meltas, and Multi-Meltas.
Otherwise essentially the same.
Is still 190 points.
No longer makes Thunder Hammers become Mastercrafted.

RAVEN GUARD CHAPTER TRAITS:
They all get the Stealth USR.
They get the ability to use their Jump Packs in the Movement and Assault Phase.


KAYVAAN SHRIKE:
Shrike can only Infiltrate with Jump Infantry.
????


WHITE SCARS CHAPTER TRAITS:
+1 to Jink saves
Autopass Dangerous Terrain tests
+1 to Hammer Of Wrath attacks
All White Scars units gain the Hit & Run USR, except for Terminators and Centurions.


KOR'SARRO KAHN:
Khan gives Bikes and Dedicated Transports in the White Scars detachment the Scout USR.
Moondraken inflicts D3 Hammer Of Wrath hits.
Kor'Sarro Kahn costs 125 points.
Moondraken costs 25 points.


IMPERIAL FISTS CHAPTER TRAITS:
Bolter Drill - All Imperial Fists reroll '1s' to hit with Bolters (It works on every Bolter on page 56 of the Rulebook.).
Devastators and Centurions have the Tank Hunters USR and gain +1 on the Building Damage Table.


DARNATH LYSANDER:
Costs +30pts more
Has the Eternal Warrior USR.
Units within 12" re-roll failed Morale and Pinning Tests.
Lysander has the same stats.


PEDRO KANTOR:
Pedro Kantor makes Sternguard Veteran Squads into Scoring units.
Costs 186 points (11 point increase).
Kantor keeps his 12" +1A bubble
Kantor now has W4 and A4


IRON HANDS CHAPTER TRAITS:
All Iron Hands have the Feel No Pain USR on a 6+.
All Characters and vehicles have the It Will Not Die USR.
Iron Hands get a 1+ to Blessing Of The Omnissiah


BLACK TEMPLARS CHAPTER TRAITS:
A Black Templars army may choose one of the following:
"Accept any Challenge, No Matter what the Odds" - Gain the ability to re-roll To-Hits rolls, and gain the Rending USR when you're in challenges.
"Crusaders" - Gain the Adamantium Will and Crusader USR's.
The Black Templars retain their current Ally Matrix.
The Black Templars may not take Librarians.
Black Templars may take Crusader Squads consisting of up to 10 Initiates (i.e. Tactical Marines) and up to 10 Neophytes (i.e. Scouts).
Black Templar Initiates may exchange their Bolters for Close Combat Weapons for free.
A Crusader Squad may purchase up to 2 Power Weapons or Power Fists, if you take a Sword Brother (i.e. the Veteran Sergeant upgrade).
HELBRECHT:
Once per game Helbrect can grant a Black Templars unit the Hatred and Fleet USR's for an Assault Phase.
May take a unit of Honor Guard.
Helbrecht does not get Orbital Bombardment
Helbrecht now has W4 and A4


GRIMAULDUS:
Grants the Zealot USR to any unit he joins.
If a unit is within 6" of Grimauldus' Servitors, they gain a 6+ Invulnerable Save.
Grimauldus has the It will not Die USR.
He has Wounds:3 and Attacks:3


THE EMPEROR'S CHAMPION:
The Black Sword (one-handed stance) - S:4 AP:2 Melee, Mastercrafted
The Black Sword (two-handed stance) - S:6 AP:2 Melee, Mastercrafted, Two-Handed
The Armour Of Faith - Grants The Emperor's Champion a 2+ Armor Save and a 4+ Invulnerable Save.
The Emperor's Champion is an HQ choice and DOES take up an HQ slot.
He may be the Warlord.
The Emperor's Champion has Initiative:5 and Attacks:2 (not counting weapons).


HQ UNITS:


CHAPTER MASTER:
Now has Attacks:4 and Wounds:4.
Still has Orbital Bombardment.


CAPTAIN:
Equipping the Captain with a Bike allows a single 5-8 man Bike Squad to be taken as a Troops choice.
Captain is now 90pts


CHAPLAIN:
There is only one level of Chaplain.
Now has Attacks:2 and Wounds:2.
Chaplain grants Zealot to any squad he joins.


LIBRARIAN:
They use the Psychic Powers out of the Rulebook.


MASTER OF THE FORGE:
Now has the It Will Not Die USR.


HONOR GUARD:
10 points cheaper per Marine. Now 25 points.
Honour Guard retain Artificer Armour and Power Weapons


COMMAND SQUADS:
Can have Bikes
Cannot have Jump Packs
Cannot have Terminator Armor


ELITES UNITS:

STERNGUARD VETERANS:
3 points cheaper per Marine.
Access to Grav weapons.


VANGUARD VETERANS:
Have been moved from the Fast Attack section to the Elites section.
Heroic Intervention: Negates the penalty for Disordered Charge and the Sergeant auto-passes Initiative checks for Glorious Intervention.
They CANNOT charge after Deep Striking anymore.
1 point cheaper per Marine.
Jump Pack upgrade is 7 points cheaper per Marine.


TACTICAL TERMINATORS/ASSAULT TERMINATORS:
Thunderhammers & Stormshields cost +5pts per Assault Terminator to upgrade.
Points costs for either type of Terminator otherwise unchanged.
There is no way to make Terminators into Troops choices or Scoring units.


TECHMARINES:
No news to report.


ASSAULT CENTURIONS:
WS:4 BS:4 S:5 T:5 W:2 I:4 A:1 Ld:8/9 Sv:2+ InvSv: -
Unit Size: 3 - 190pts
- May purchase up to 3 additional Centurions for 60pts each
Standard equipment:
- Siege Drills (S9 AP2 Melee, Specialist Weapon, Armorbane)
- Twin-Linked Flamers
- Ironclad Assault Launcher
Weapon Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
- Twin-Linked Flamers may be upgraded to Twin-Linked Meltaguns
- Ironclad Assault Launcher may be upgraded to Hurricane Bolters
Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
- Can purchase Omniscope which gives Night Fight and Split Fire special rules.
Dedicated Transport:
- They can select a Land Raider as a dedicated transport.
Special Rules:
- Move Through Cover
- Slow and Purposeful
- Decimator Protocols(Can fire up to two weapons in each shooting phase)
- Very Bulky
- Chapter Tactics
- And They Shall Know No Fear


DREADNOUGHT:
No news to report.


VENERABLE DREADNOUGHT:
No news to report.


IRONCLAD DREADNOUGHT:
No news to report.


LEGION OF THE DAMNED:
Legion Of the Damned are cheaper and all of their shooting ignores cover.


TROOPS UNITS:


TACTICAL SQUADS:
2 points cheaper per Marine (14pts each).
Access to a Grav-Rifle as a Special Weapon option.


SCOUT SQUADS:
2 points cheaper per Scout.
May take Land Speeder Storms as Dedicated Transports.


FAST ATTACK UNITS:


ASSAULT SQUADS:
Assault Marines are 17pts.


BIKE SQUADS:
4 points cheaper per Marine.


ATTACK BIKES:
Attack Bikes are 45pts.


SCOUT BIKES:
Scout Bikes still have their mines.


HEAVY SUPPORT UNITS:


DEVASTATOR SQUADS:
2 points cheaper per Marine.
Flakk Missiles can be bought for +10pts.


DEVASTATOR CENTURIONS:
WS:4 BS:4 S:5 T:5 W:2 I:4 A:1 Ld:8/9 Sv:2+ InvSv: -
Unit Size: 3 - 190pts
- May purchase up to 3 additional Centurions for 60pts each
Standard equipment:
- Twin-linked Heavy Bolters and Hurricane Bolters
Weapon Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
- Hurricane Bolters can be upgraded to Missile Launchers
- Twin-Linked Heavy Bolters may be upgraded to Twin-Linked Lascannons
- Twin-Linked Heavy Bolters may be upgraded to Grav-Cannon and Grav-Amp
Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
- Can purchase Omniscope which gives Night Fight and Split Fire special rules.
Dedicated Transport:
- They can select a Land Raider as a dedicated transport.
Special Rules:
- Slow and Purposeful
- Decimator Protocols(Can fire up to two weapons in each shooting phase)
- Very Bulky
- Chapter Tactics
- And They Shall Know No Fear


THUNDERFIRE CANNONS:
Unchanged in rules and points cost.


VEHICLES:


RHINOS/RAZORBACKS:
No news to report.


DROP PODS:
Transport capacity has dropped back down to 10.


STORMRAVEN:
Same point cost.


STORMTALON:
No news to report.


LAND SPEEDER/LAND SPEEDER TORNADO/LAND SPEEDER TYPHOON:
Land Speeders have the same points costs.
Land Speeder Typhoons are 75pts.


LAND SPEEDER STORM:
The Land Speeder Storm is now a Dedicated Transport for Scouts.


PREDATOR DESTRUCTOR/ANNIHILATOR:
Predator Destructor is 95pts
Predator Annihilator is 140pts.


VINDICATOR SIEGE TANK:
No news to report.


WHIRLWIND ARTILLERY TANK:
20 points cheaper.
Now 65 points.


STALKER ANTI-AIR TANK:
AV 12/12/10
48" S:7 AP:4 Heavy4, Skyfire
Able to split fire.
Does NOT have Interceptor.


HUNTER ANTI-AIR TANK:
AV 12/12/10
60" S:7 AP:2 Heavy1, Armorbane, Skyfire
Does NOT have Interceptor.


LAND RAIDER:
Passenger Capacity - 10


LAND RAIDER REDEEMER:
Passenger Capacity - 12


LAND RAIDER CRUSADER:
​Passenger Capacity - 16

_________________
Bloggen min, bigbossredskullz Smile

Stuart skrev:

Your logs always manage to inspire me -- you're a pro kitbasher and you tend to create a very unique esthetic with your models.
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RedSkullz
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Ble Medlem: 13 Jan 2008
Innlegg: 2545
Bosted: Populært kalt Mordor..

InnleggSkrevet: 18 Aug 2013 09:09    Tittel: Svar med Sitat

Sitat:
TYRANIDS (master rumor roundup here)

-Tyranids are after Space Marines, look for them before the end of the year

New Minis:

Tyranid Prime (finecast)

Harpy. Roughly size of the heldrake. Pretty much looks like the picture in prior codex.

Doom of Malantai (clamshell package)

Parasite of Mordrax (clamshell package)

Termagant sprues recut for more options (some chatter says Genestealers)

Mycetic Spore

New "Big Bug" kit (Because every army needs one!)

New Rules:

Pyrovore gains Torrent and a steep points reduction.

Hiveguard gain Skyfire

Altered FOC to help counter the lack of Allies. 3 HQ, 4 Elite, 6 Troop, 4 Fast, 4Heavy. Purchasing the 3rd HQ choice unlocks the extra Elite, Fast, and Heavy slots.

Termagants – Gain Fleet. New 10 unit box. Includes options for Spike rifles and Strangleweb. Curled tails. No rippers on sprues.

"BIG BUG" – Larger than Tervigon sized HQ unit. Oval base, hunched over, but wider. Has 18” synapse. Psyker 4. Prime version: Grants FNP and Counter Attack to Nids in 12.” Stats like Tervigon, except 2A. SitW

Two new Tyranid psychic powers lists. One list is destructive powers, one is augmentive powers.

Tervigon – Upgrade options for Termagant spawns to give them full options, but they are quite pricy.

Tyrant Guard and Hive Guard -Dual-build plastic kit. 3 models. All options for either unit.


So there you go. Expect more on Marines this week. For us old time Marine players, the AA Tank is the big release, but the codex is what will make us all happy.

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Ble Medlem: 13 Jan 2008
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InnleggSkrevet: 19 Aug 2013 07:11    Tittel: Svar med Sitat

Fikk dårlig samvittighet opp imot de som spiller Fantasy her så jeg leita rundt litt til jeg fant dette på Warseer:

Sitat:
Updated Aug 2013!!!

August:- Lizardmen
September:- Space Marines
October:- Mystery box + Dark Elves
Nov:- Tyranids
Dec:- Hobbit + Terrain
Jan:- Imperial Guard
Feb:- Dwarfs

If anyone has any rumours on upcoming schedules, please share. To avoid the thread being closed avoid:-

Wishlisting
Rumours without back up

EDIT:-

I think it is more packed than that-

August- Lizardmen
Sept - Bloodbowl and Marines
Oct- Dark elves
November- Imperial Guard
December- Hobbit
Jan- Dwarfs
Feb -Orks [much as I'd love my Nids there Orks i think are supposed to be first]
March- something fantasy
April- Nids

From what H&H both said previously..


Hva kan man si. Spennende vel Like A Lot

R
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InnleggSkrevet: 19 Aug 2013 21:42    Tittel: Svar med Sitat

Dwarfs... Like A Lot
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Note to self: Tactical Marines er Awesooooome å male Very Happy
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InnleggSkrevet: 25 Aug 2013 09:33    Tittel: Svar med Sitat

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The Space Marines aren't even here yet, and the Bugs are hot on their heels. Holy Echoes of Macragge!

Here is your weekly round up of everything we have seen the past seven days.

TYRANIDS

A whole bunch of rumors are leaking on the next codex after the Marines, the bugs! Here is one giant mash-up of all the rumors that hit BoLS.
Carnifex - significant cost reduction
Harpy – big overhaul. New model/dual-combo kit, Flying Monstrous, Sonic Screech combines with Vector striking. Additional Spore Mine Cysts may be purchased as upgrades. Default Stranglethorn has new upgrade options.
New Flyer - Fast Attack choice, the alternative build for the Harpy kit.
Ymgarl Genestealers - Special arrival rule is shared with the Lictor, may now purchase standard Genestealer biomorph upgrades.
Hiveguard: new weapon upgrade option (available to a handful of units) that grants skyfire with an "enhanced ability" to ground FMCs.

Tyranids will get a massive overhaul with Psychic powers. Look for many new non-overt force powers that represent the chilling, horrific, warp-stifling power of the Hive-mind.
Aside from a few old chesnuts, look for almost all new Tyranid enhancing abilities, and other new chilling and damping abilities to use on enemies of reflect the horror, hopelessness, and dread of fighting the swarms under the psychic interference of the hivemind.
Look for concepts such as dampened psychics for opponents mixed with bio-enhancement powers to bolster the swarms.
Shadow in the Warp will remain in the codex, but receive a controversial overhaul.
More existing units will have the option of manifesting Psychic powers.

Army-wide notes
- No FOC and ally table changes
- Devastation and Adaptation are new power tables with 3 powers each + primaris.
- Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus)
- All Tyranid powers can be used with either one or two charges to increase the effect.
- Ravenous Advance: Units with this rule can run & assault in the same turn.
- The Ground Trembles: All MC cause d3 Hammer of Wrath hits.
- Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods.
- Harpy/Erinye, plastic dual kit.
- Harpy is designed to kill infantry hordes/provide support via its special vector strike.
- Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test.
- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles.
- Increased Swoop speed and its gimmick is grappling other flyers.


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Space Marines Arrive - nuff said.

Tyranids - 8.27.13

-Mycetic Spore is coming with the new Tyranid release

-Plastic combo-kit that makes the Spore and another large bug.

-It is an enormous creature, with an immense abdomen/transport sac, that spills over the sides of a standard oval base.

-It has tiny vestigial arms similar to a Zoanthropes, and a head with a tentacle ringed maw.

-The giant abdomen/sac looks swollen, and has internal protuberances looking like Tyranid creatures are stretching the skin from within, about to rip their way out... ~EWWWWW!!!

-It has forward arms options that can be upgraded for various biomorph/weapon options.

-The secondary creature build option replaces the abdomen/sac with something entirely different.

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InnleggSkrevet: 12 Sep 2013 17:22    Tittel: Svar med Sitat

Sitat:
Here's the latest word of what lies ahead.



Oct:
The Gamesday UK Mystery Box - Either an Inquisitor themed game or Blood Bowl.
Dark Elves

Nov. Tyranids

Dec. Hobbit / Terrain

Q1-2014:
Imperial Guard
Orks

Q2-2014:
Bretonnians
Space Wolves
Warhammer Fantasy 9th

July Historical note: 30th anniversary Warhammer Fantasy

As with all of these, they get sketchier the farther out you go. Dark Elves for example conflicting chatter of either October (the majority opinion), or Q1 (the minority opinion), but all agree that they are the next WFB book.

As you can see this list takes us a great way towards a hardcover refresh of most of the factions for both systems. Only the following remain:

WFB:
Wood Elves
Dwarves
Skaven

40K:
Blood Angels
Dark Eldar
Grey Knights
Necrons
Sisters of Battle (I'm keeping the dream alive!)

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