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RedSkullz
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Ble Medlem: 13 Jan 2008
Innlegg: 2545
Bosted: Populært kalt Mordor..

InnleggSkrevet: 09 Sep 2011 20:02    Tittel: Svar med Sitat

For de som følger med. I siste WD (sept) er det et bilde av en Vampyr Kaptein som er wanted. Dette er iht rykteflommen spillet "Dread Fleet". Vi får vente å se, men dette kan bety at BFG må vente litt Wink

Sitat:
Warhammer Naval Mystery Release
Ive only skimmed through this thread as its HUGE, anyone seen the rumours on BOLS? - prob have but meh

http://www.belloflostsouls.net/2011/...man-o-war.html

copied below for non link clickers



Ok, its *not* Man-o-War, but apparently "Dread Fleet" or as we affectionally call it around here "SeaHammer" is headed your way on the high seas. Here what we're hearing...



Take it away Lounge RumorMistress Eldargal:



It's a game in a box with two complete plastic fleets and islands in it.
Like Space Hulk, complete and unexpandable.
Lots of all new color art.

It isn't actually called Man O War, and it doesn't use the MOW mechanics, but it is a game of naval combat set in the Warhammer World, which is why I called it Man O War.

The title has an S in it, so the GW Marketing team can stay on chapter one of The ABC Marketing Book with A for Alliteration.
Seaptember
Ogretober
Necrovember

and...

OK as there seems to be some debate about what "fleets" are available try this for size.

The story is basically that the Empire get ticked off with Sartosan Vampire Pirates making off with their goods. So they assemble a dirty dozen/magnificent seven style possee to hunt them down. Each "side" (I would say fleet but that seems to be causing confusion) has around seven models. So the "sides" are Empire v Vampires, but each "side" contains iconic examples of some other races boats.

The "Empire"side has a Dwarf, Elf, Bret, Witchhunter ship and some others.
The Vampires have assorted aquatic dead icons: Ghost Ship, Egyptian Death Barge, Davy Jonez locker etc.

So there isn't a Dwarf fleet, or the possibility to build one. There's a Dwarf boat. Same for elves, and Orcs and Skaven are right outta luck.

It is a two player game with a series of linked missions like Space Hulk, so you don't use all your ships in every game.

Scale isn't WarMaster (1/300 scale, 10mm size of a foot figure), nor is it MoW. It's a size to allow the sculptors to make cool, individual boats. Like the cool individual Terminators in Space Hulk.

Some years ago there was a plan to do 28mm Sartosan Vampire Pirates. That got canned. However the Vampire Models were made and John Blanche did a crap-load of concept art. That art has been re-used for some of this.

I heard it was out in Seaptember but that was some months ago. Looks like it swapped with Ogretobre.

That's all I got,and I heard it all months ago from the mouth of a horse, so some of it may have changed.

Pre-orders start September 17th guys and gals...

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Stuart skrev:

Your logs always manage to inspire me -- you're a pro kitbasher and you tend to create a very unique esthetic with your models.
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RedSkullz
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InnleggSkrevet: 08 Okt 2011 08:30    Tittel: Svar med Sitat

Nyheter om Vampire Counts Like A Lot

Sitat:
Old thread got shelved ... for going off topic.

So I have started a new one ... because as far as I know Vampire Counts are the next thing for fantasy.

I will start it again with Huan Qu'itts excellent summary of all the scraps so far with some added bits:

Originally Posted by Harry
I said : I had VC, Empire and Dwarves in the frame.

Originally Posted by ihavetoomuchminis
And VC come in January. Believe it or not.

Originally Posted by 75hastings69
The WD VC article should be viewed as a stop gap between books, terrorgheist will be in proper print much quicker than some people may imagine

Hastings also mentioned new Krell mini coming:

Originally Posted by 75hastings69
Wait till you see the other new vc stuff new krell anyone?

some time ago flesh golems and black coach appeared in the rumour-mill:

Originally Posted by Harry
Yeah but you wouldn't say no to a plastic black coach and some flesh Golems would you.

Originally Posted by Tonny
Ah yes, I think Hastings mentioned the Flesh Golems.
I am quite exited about a new VC book

Originally Posted by Harry
He did. The concept art for them is very cool. Half way between a big zombie and a ghoul with lots of stitching,

Originally Posted by Harry (in reply to Huan Qu'itt post ... 'unless I am reading to much into Harry post about a new black coach kit')
Nope, you are reading fine.

Originally Posted by ihavetoomuchminis
It seems that the Black Coach will be a dual kit.

Originally Posted by ihavetoomuchminis
About the Monstruous infantry unit, i've been told that they are more of Big ghouls than big zombies. Oh, and the models can have something no MI in the game have yet..... maybe something like the terrorgheist, but smaller? Don't know, just guessing.

Originally posted by Frgt/10
Heard about this a while ago but wasn't sure what to make of it. Seems there might be something to it though:

The next army to go on stock rundown in GW stores is Vampires.

This is before things like Empire which some people have been whispering about as well; so my money would be on the toothy ones being released first.

A summary of the rumours so far:

- VC are next army book to be released (Harry, 75hastings69 Frgt/10), in january (ihavetoomuchminis)
- new unit "flesh golems" - something like a mix of large ghoul and zombie with a lot of stitches (Harry, 75hastings69, ihavetoomuchminis) with something no monsterous infantry has had before (ihavetoomuchminis)
- new plastic black coach mini (Harry), dual kit (ihavetoomuchminis, Harry)
- new krell and female vampire minis (75hastings69)
- and some old rumour concerning new plastic black knights - (Riders confirmed by Harry but not "black knights").

Thanks to Huan Qu'itts for pulling all this together.

Some bits from me. The 'black coach kit' is not a straight replacement (like say the steam tank was for the Empire) and it is a dual kit. Also, we do get riders ... but they are not straight replacement for the black knights either.

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Stuart skrev:

Your logs always manage to inspire me -- you're a pro kitbasher and you tend to create a very unique esthetic with your models.
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RedSkullz
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InnleggSkrevet: 08 Okt 2011 08:32    Tittel: Svar med Sitat

Empire nyheter:

Sitat:
It seems that even though winter is fast approaching, birds are still singing:



I can't comment on how solid these are. But it's not the first - and probably not the last - I've heard over the last few weeks. It seems to me like the Empire is not too far away, meaning somewhere in the next six months.

Something more: the knight mentioned are supposedly not replacements of the current knights, but demi-gryph knights. See [URL="http://www.forgeworld.co.uk/Warhammer/THE-EMPIRE/THEODORE-BRUCKNER-AND-REAPER.html"]Warhammer Forge[/URL] for reference.

Something more from 75hastings69, thanks too:



And another birdy sings:

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Stuart skrev:

Your logs always manage to inspire me -- you're a pro kitbasher and you tend to create a very unique esthetic with your models.
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RedSkullz
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InnleggSkrevet: 08 Okt 2011 08:34    Tittel: Svar med Sitat

Nyheter om BLOOD BOWL!!

Sitat:
Rumours of a new edition of Blood Bowl. (This deserves its own thread)

I first heard about this in 2007. :eek:
At the time I was writing articles for The watchman and this is what I said in a rumours article:

Blood Bowl was first released in 1987 That would make this year its 20th Anniversary (if my dates/maths are correct!) There were a lot of updates to the ‘living rulebook’ (online). I think this activity may have been due to the intended re-release of Blood Bowl this year although I can not say this for certain (but I can’t see Games Workshop waiting 5 years until the 25th anniversary).
This is just a hunch. (For those that don’t know me from Warseer my hunches are wrong most of the time!)
Aly Morrison and Mark Bedford have been working on new teams for some of the races with all individual players like the new Human team. And I think a number of these are completed and ready to go.

So it would seem I was wrong about them waiting another 5 years then. Very Happy

I later found out I was also wrong about the teams being completed.
They were only 'planned' at this time.

But it seems like this is happening now:

75hastings69 has posted to say Blood Bowl is coming next year so that will be in 2012 for the 25th anniversary.

He also said this



For those who don't know Hastings rumours are 99% fact. Very Happy

So all we know so far is four nice new plastic teams, a new pitch and not much change to the rules.

Exactly what the four teams are has not been posted.
If the pitch is card, "astrogranite", plastic or cloth like the new Dread fleet also remains a mystery.

I will try to keep this first post updated with new rumours BUT ...
This release is still a good way off so don't be expecting lots of new information any time soon.

I love Blood Bowl!

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Stuart skrev:

Your logs always manage to inspire me -- you're a pro kitbasher and you tend to create a very unique esthetic with your models.
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InnleggSkrevet: 08 Okt 2011 18:34    Tittel: Svar med Sitat

Et konkurerende rykte.

BoLS skrev:
GW RUMORS: The Road Ahead - 2011-2012 Schedule?

Every loves their pet army. Here is the collated wisdom that's been murmoring on the wind regarding the upcoming year's schedule for both Fantasy and Warhammer 40k...


40K - Sisters of Battle (White Dwarf Codex - Summer)
WFB - Ogre Kingdoms (Fall)
40K - Necrons (Winter)
WFB - Brettonians or Wood Elves (flip a coin - Spring 12)
40K - Tau Empire
WFB - Dwarfs
40K - 6th Edition


http://www.belloflostsouls.net/2011/06/gw-rumors-road-ahead-2011-2012-schedule.html
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RedSkullz
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InnleggSkrevet: 08 Okt 2011 19:18    Tittel: Svar med Sitat

Er BoLS pålitelig? Har hørt snakkis på at det er en sladreplass, men igjen det kan bare være jåss.

Forøvrig er "Harry" på Warseer som kom med Vampire Counts og Blood Bowl ryktene, han er veldig presis med sine rykter.

R
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Stuart skrev:

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InnleggSkrevet: 13 Jan 2012 10:55    Tittel: Svar med Sitat

Rykter om 40K 6ed. Har ikke sjekket det mot andre fora:

http://www.2d6.no/viewtopic.php?f=6&t=8806

Sitat:
I går dukket det opp en hau med linker og poster om en lekket versjon av 6ed. linkene er blitt utilgjengelig nå. Det enorme innholdet og at den er utilgjengelig så fort får meg til å tro at den er ekte.

Endringene er store, og her er noen av høydepunktene.
(Formatet er litt uoversiktelig, men burde være leselig)

HIGHLIGHTS SO FAR

This is a new statline that works with BS to determine if hit a unit

Evasion (EV)
The Evasion Value indicates how hard it is to hit
the model. The smaller and faster, the better the
Evasion Value of a warrior. This characteristic is
not part of the model’s profile as it depends on
the speed of the model. A moving Tau Fire
Warrior has an Evasion of 3, a stationary Land
Raider tank only an Evasion of 1. This
characteristic is described on page 70.

Cover Save are now 5+ looks like for many things

The following is from duel live blogging courtesy of Reece from FrontlineGaming

• Wound allocation: Back to 4th ed we go! All wounds are distributed by armor type, multi-wound models count for as many models as they have remaining wounds. Sarge and his special weapon buddies are last to die.
• Running in the movement phase….most of us do this already!
• Instant Death, this is awesome! Instant death is totally changed, if your toughness is exceeded by 4 points of strength you take 2 wounds. By 5, 3 wounds, etc. Tyranids, rejoice!
• If you double your opponent’s WS, you hit on 2′s in combat!
• If you double your opponent’s WS, you hit on 2′s in combat! If their WS is double yours, you hit on a 5, triple, you hit on a 6!
• Rigid saves: sounds like FnP, but is ignored by AP 1,2,3 or instant death attacks. FnP is Rigid 4+
• Removed from play now just means removed as a casualty. Necrons get a break from JotWW!
• Preferred enemy: Shooting and HtH! But like 4th ed, always hit on a 3+, if normally hitting on a 3+, now hits on a 2+. If you choose to shoot at a unit that you have PE against, but don’t, you lost the rule for the rest of the game! Now Destroyers with preferred enemy: Everything! makes sense!
• Tiers of Eternal Warrior, still reading it, but if you have EW 1, you ignore ID 1, etc. level 3 ignores all ID
• If a unit can be singled out by an attack (JotWW) it becomes it’s own unit. Shielded (USR) ignores that rule.
• Falling back is now your movement + D6″
• some units can cause Terror which triggers a morale check
• Shaken applies to all units now, like pinning for infantry and shaken as now for vehicles
• Broken units automatically fail their morale if they lose a combat.
• Surrounded: if broken and falling back, if you end your move within 12″ of an unengaged enemy model, the unit is destroyed! Wow!
• Tactical Retreat: If a unit falls off the board, they are removed from play but does not count as destroyed. You can choose to leave the game and not give up a KP or VPs.
• Immobilized counts for all unit types. Immobile units EV value (evasion) is decreased, usually +1 to hit them.
• Tiered fearlessness: can be pinned or shaken. Nice! Fearless units are subject to rules but are better against them. Level 3 fearless ignores everything, though. Stubborn the same. Cold Blooded new rule allows you to choose to pass or fail. ATSKNF largely remains the same.
• Critical hits: this is a blanket rule that automatically wounds and ignores all saves but invulnerable, vehicles take a penetrating hit. Triggered by certain attacks and difficult terrain roles, which now are on a 6, not a 1.
• new Dense terrain type: can’t see through it at all. If a unit is in it, you ignore this unit for shooting.
• Cover saves now 5+ for all but fortified ruins.
• Skilled Rider now IGNORES difficult terrain checks.
• Airborne rule: units with this rule ignore difficult and dangerous terrain, but still gain a cover save form it.
• Move through cover: run/cruise through difficult terrain.
• Turn phases: Move, Assault, Shoot, Consolidate
• BIG! In order to control a mission objective, you must have it for an ENTIRE turn.
• Turns are defined, things that occur :at the beginning of the turn” are clearly defined.
• Cruise and Combat speed are for all units now, cruising or running for infantry, is a straight double movement, no more random roll.
• You cannot shoot before charging anymore. A Charge is a double move.
• Engage action: charge normal movement distance (not double), but can shoot in the following shooting phase
• Flat Out: Triple movement
• Fleet adds 2″ to your movement value!
• Fast rule: shoot twice if stationary, shoot normally after moving or charging
• Rage: can’t remain stationary, must take -1 morale check to not charge enemy unit within 12″
• Alpha Strike: charging into terrain makes defenders I10, charging already engaged unit makes attacker I10
• In HTH, if a template deviates onto combat, each unit under it only takes 1 hit. Can’t target into HtH.
• BIG RULE: No Retreat is now a critical hit for every wound you lost combat by (ignores armor) but you can pass a morale check with a -1 for every wound you lost combat by. Wow, that levels the playing field, a LOT!
• Sweeping advance: if you lose combat and fail a morale, you roll 5+ and break out of combat or are destroyed. If your In is higher than the pursuing unit’s In, you break off on a 4+
• 3″ consolidation
• Hit and Run now only 3″, but can now shoot in the following shooting phase
• Hulk rule: can not attack in HtH
• Intractable rule: cannot be bound in HtH
• All models with a base (infantry, walkers, MCs) do NOT block LOS. They grant a 5+ cover unless the squad leader of the firing unit can not see the target unit, in which case the save is a 4+
• Look out sarge: a unit can force a cover save to a unit behind it, even if normally the target unit would not get a save, but the intervening unit takes a critical wound for every save that is passed
• Evasion: 3 base for all units. Massive: Tanks, MCs, GCs, bastions, walkers, super-heavies -1 Ev. Stationary -1. Jink +1, Swarm +1, Flyer always a 6, point blank (squad leader is within 12″) EV always 3
• Divide fire: if you have the divide fire rule, you can give up a shot to shoot all remaining weapons at different targets! A vehicle that holds still can do some serious work, but is easier to hit.
• Night Vision now lets you reroll your check unless their stealth is higher than their Night Vision.
• Multi-Targeting: if you have this rule, you can double your shots if you hold still!! Wowzers. If you have multi-targeting(3) you can shoot three times. If you hold still, you shoot 6 times!
• Overwatch! If an enemy unit ends its move within 12″ of a unit with this ability, they can perform a defensive shooting action at them out of sequence
• Relentless: can fire as if they held still, rapid fire to 18″ as opposed to 24″
• Tiered stealth: +1. 2. 3 etc.
• Swarms: eternal warrior (1), +1 evade, vulnerable to blasts
• veiled: tiered level 1, 2d6x3 to spot, level 2 2d6x2, level 3 2d6x1.5 to spot.
• Draw Back rule: performed in the consolidation phase, 2d6″ move after shooting: eldar jetbikes
• In the consolidation phase (after shooting) you can join or leave a unit, embark in a vehicle(!), move or regroup.
• You can oly regroup if you are not within 12″ of an enemy unit, but if you embark into a vehicle, you automatically regroup.
• Patch up: bye bye wound allocation tricks! If you have more than one multi-wound model with a wound, take a wound from one and give it to another until only one model remains with less than full wounds! Peace out, Draigowing!
• Defensive fire: you can shoot a unit that comes within 12″ out of sequence with this rule. Nice! shoot units as they assault you.
• Charge by CHance: sounds like over-watch but for assault. If a unit appears within 6″ of the unit with this rule, it can assault that unit. Sounds like shooting a transport, blowing up it up, then assaulting the unit inside.

Shooting
• Rapid Fire: tiered rapid fire, if within 12″ you get one extra shot. rapid fire (2) gives 3 shots at 12″, 2 at 18″
• assault weapons count as a secondary close combat weapon in HtH
• Ordnance weapons take 2 fire actions to fire, ordnance barrage take 4 fire actions
• “bomb” type weapons are fired in the movement phase
• grenades can be used as weapons against massive type models (MCs!) or vehicles but your WS is 1
• Directed Hits: attacker chooses what models take the wounds. Stopped by shielding units, or the shielded rule.
• Grenade launchers halve the WS of the defending unit when attacking them with grenades
• ID causes an additional wound even if the str value of the attack isn’t high enough to normally cause ID. Eternal warrior block ID if the tier is higher.
• master crafted rerolls a miss, multiple master crafted weapons of the same type in the same unit reroll one miss per model with the rule (speeds things up a lot)
• coarse weapon: only another coarse weapon may grant an additional attack and can’t be directed.
• Blast weapons. Wow! Hit with BS as normal, if you miss, scatter the number x 2 (always scatters). So if you hit on a 4, you can only ever scatter 4″ max!
• Template weapons: can shoot out 3″ from the firing model unless otherwise greater, if it hits the firing point of a vehicle or bastion, D3 models inside are hit! Can be fired in the turn you assault, hitting D6 times on the target unit at the weapons str and ap.
• blast weapons hit as described above. Any model partially under the template gets hit at full strength (even vehicles). If the blast hits a vehicle, full strength to armor in firer’s facing. If not on vehicle, full strength to armor facing the center of the blast but -3 on the damage table.
• Multiple blasts: fire one weapon as “lead.” Resolve where it lands, all secondary shots must touch the preceding template and hit as many enemy models as possible, moving towards the enemy unit if the shot missed. Wow. Faster, and much deadlier.
• Rail Weapons: awesome! Target a model within range, even if not in LOS. Roll to hit as with a blast weapon. After final point is determined, draw a line between point and firing unit. All units under the line take as many hits as models under the line. Holy crap, this can rape tanks! A Hammerhead could theoretically hit as many tanks as are in a straight line and in range! Models out of LOS get a 4+. Multiple rail weapons resolve simultaneously, indirect rail weapons only grant a cover save if the unit is in area terrain.
• Barrage: roll to hit as with blast weapon. If target is out of LOS you hit with BS, roll the scatter, on a “Hit” you hit. On an arrow you scatter double the die roll. On a BS miss, you scatter as normal.
• Bombing is a free action done in the movement phase
• AA weapons always hit target as if it were evade 3
• Entangling weapons cause target to be in difficult and dangerous
• pinning weapons cause cumulative morale checks to be pinned. -1 for each unsaved wound.


• Snipers are finally legit! All sniper weapons are pinning, rending, directed hits! Wow, they can choose who they can hit! Finally.
• Targeter: shooting unit makes target count as stationary for EV purposes.
• Twin-linked template weapons increase their range to 6?. Wow, twin flamers now shoot farther instead of rerolling to wound.
• Rapid fire weapons fire like assault weapons now, meaning they can always fire once out to max range, and an additional shot if within 12?. Nice!
• Force weapons cause ID(2) so they don’t own monstrous creatures anymore. Thank goodness.
• Power weapons now have the parry rule, which grants a 5++ in HtH! Awesome! A reason to take them.
• Monstrous creatures now hit with a weapon that is 2xS, ap 2
• All CCWs are ap6, which means Orks and Gaunts and such get no save from most HtH attacks.
• whitcblades are str7, and can be “chanelled” activated with a ld test, to allow the wielder to reroll any failed invul saves.
• Melta bombs finally have the melta rule and ap!
• Psychic Hood: roll a D6 if within 24?, add mastery level, blocker needs to beat defender to stop power. Can’t be used inside a transport.

Unit Types:
• Infantry: 6? move, 12? run or charge
• Beasts or Calvary: move 7?, charge 21?, run 14?
• Jump Infantry: move 9?, charge or run 18?, deep strike
• Flying Infantry: airborne, move 9?, run or charge 18?, deep strike
• Jet Pack: move 6?, airborne, draw back, deep strike, 12? charge or run
• Bikes: move 8?, charge or run 16?, fast, multi-targeting (1), jink, +1 toughness against shooting attacks only, more resistant to ID
• Jetbikes: move like bikes, plus airborne, and draw back for Eldar
• MC’s: massive, monstrous, multi-targeting (2), relentless
• Gargantuan Creatures: 9? move, fearless (3) and a host of other rules
• Ground Vehicle: any vehicle not specified is a ground vehicle, move 6?, fearless (2), hulk, intractable, multi-targeting(1), relentless
• Skimmer: move 8?, same rules as ground vehicle but also airborne
• Fast Skimmer: same as skimmer but also: jink, fast
• walkers: vehicle, fearless (2), massive, multi-targeting(1), relentless
• artillery: same as above but also crew, crew members are markers that represent firing models. take one away every time the vehicle suffers an unsaved glancing or penetrating hit.
• Fortifications: same as above bu also hulk and immobile

Characters
• special rule: covering fire: Character forgoes shooting to allow unit to have one directed shot if the unit rolls at least 3, 6?s to hit.
• Characters allow their unit to regroup in the consolidation phase. No mention to minimum unit sizes.
• Characters have directed hit rule in HtH and shooting!
• Characters can either be a squad leader or an IC.
• Squad leaders are really important. They determine characteristic tests, facing for shooting at vehicles, seeing if the enemy unit is in cover, point blank range, etc.
• If squad leader dies, another model takes his/her place.
• IC’s can not join vehicles or MCs/GCs unless they are of the same unit type.

Psykers
• Psykers can perform one “power” type action per level of mastery. Mastery goes from one to 6. Humans rarely exceed 3, Eldar or Daemons rarely exceed 5.
• All psykers level 1 unless specified otherwise. 1 power per level, can’t be duplicate power unless otherwise specified.
• Perils on 2 or 12, critical hit. No mention of rerolling successful invul saves.
• Psyker squads are cleared up. One model counts as using the power.
• Any psyker can attempt to stop a power, works on a 5+ so long as the defender is not in a vehicle and within 24?
• Vehicles
• No vehicles can go up levels in a building anymore, even walkers.
• Terrain checks for every piece of terrain moved through.
• Hitting a Vehicle in HtH is different. If vehicle moves, they are WS10, if they hold still, WS0.
• “Tank” type vehicles get -1 to the damage table. Leman Russ, hoooo!
• Super heavies: -3 on the damage table.
• weapon destroyed is -1 to multi-targeting. Reduced to 0 can only fire one weapon. reuced to -1, can’t shoot.
• Immobilized 2 times = dead.
• Explodes is now d6? radius. All units in range, or that were embarked roll a d6 for as many models as were hit. On a 6, the unit takes a critical hit. Exploded vehicles leave no debris behind.
•wrecks are a 5+, difficult, dangerous
•hull breach: for every additional stunned or immobilized result in the same phase, the damage is 1 higher. Ouch.
•skimmers that are immobilized hit the ground off their base, and models underneath move out of the way.
•Sqaudrons: any stunned, shaken, immobilized result ignored on a 5+ with +1 for each vehicle in the squadron. If test is failed, each vehicle in the squadron suffers the result.
• smoke=5+ cover
• dangerous terrain=roll d6, on a 6, vehicle suffers penetrating hit. only invul save to stop
• repair rules got WAY better: on a 5+, repairing model removes a shaken, stunned, immobile or weapon destroyed result. Or, can boost the vehicle with the same role to add a level of multi-targeting! Techmairnes and Techpriests just got waaaaay cooler.

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InnleggSkrevet: 13 Jan 2012 12:04    Tittel: Svar med Sitat

Sitat:
• Snipers are finally legit! All sniper weapons are pinning, rending, directed hits! Wow, they can choose who they can hit! Finally.


JOHOOoooo Like A Lot

Very Happy Hvem ler av SM Scout Kompaniet mitt nå?? MOHAHAHAHAHAHA! Beardy

men vi må jo vente å se hva som blir de endelige reglene da...
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Ble Medlem: 22 Mai 2010
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InnleggSkrevet: 13 Jan 2012 15:46    Tittel: Svar med Sitat

hehehe, ville ikke flirt enno :P e jo bare rykter Wink
kan fort bli backfire Smile
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Ble Medlem: 22 Mai 2010
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InnleggSkrevet: 13 Jan 2012 15:50    Tittel: Svar med Sitat

Draco skrev:
Et konkurerende rykte.

BoLS skrev:
GW RUMORS: The Road Ahead - 2011-2012 Schedule?

Every loves their pet army. Here is the collated wisdom that's been murmoring on the wind regarding the upcoming year's schedule for both Fantasy and Warhammer 40k...


40K - Sisters of Battle (White Dwarf Codex - Summer)
WFB - Ogre Kingdoms (Fall)
40K - Necrons (Winter)
WFB - Brettonians or Wood Elves (flip a coin - Spring 12)
40K - Tau Empire
WFB - Dwarfs
40K - 6th Edition


http://www.belloflostsouls.net/2011/06/gw-rumors-road-ahead-2011-2012-schedule.html


Har stemt ganke bra allerede, 3 av 7 Wink ser ganske bra ut detta^^

(må si tau virklig treng den updaten x) )
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RedSkullz
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Ble Medlem: 13 Jan 2008
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Bosted: Populært kalt Mordor..

InnleggSkrevet: 28 Feb 2012 21:26    Tittel: Svar med Sitat

Dette kommer fra en av de mest pålitelige kildene jeg vet om, Harry fra Warseer:

Sitat:

2012
Jan : Vampire Counts
Feb : Lord of the Rings relaunch. Fantasy scenery “Deathwatch knell” / Necrons?
Mar : Tyranids and more LotR stuff?
Apr : Empire
May : Necron wave and more LotR stuff?
Jun : Chaos Space Marines?
Jul : 6th edition.
Aug : Warriors of Chaos / Chaos Space marines?
Sep : Starter set : Dark Angels v’s Chaos (from Hastings)
Oct : Chaos space marines?
Nov : THE HOBBIT!!!! BLOODBOWL???
Dec :


Januar og februar stemmer. Mars er rundt hjørnet så får vi se da om det fortsatt er på sporet.

Andre med andre rykter?

R
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Stuart skrev:

Your logs always manage to inspire me -- you're a pro kitbasher and you tend to create a very unique esthetic with your models.
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Ble Medlem: 13 Jan 2008
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InnleggSkrevet: 03 Feb 2013 18:40    Tittel: Svar med Sitat

Dette er nyheter fra Bell of Lost Souls (BoLS). Spennende Very Happy


Sitat:
We've just seen back to back releases for Dark Angels and Warriors of Chaos. Here's what's coming next.



We've now heard from various birds that Games Workshop is going full steam ahead - with a release schedule that just wont stop. Here's the next three months:

Late-Feb-March : 40K Flyer Wave
Look for the Eldar, Tau, Tyranid, and Dark Eldar flyers. That will get flyers into pretty much everyone's hands to equalize the flyer imbalance between the armies at last. Sorry Templars and Sisters - go grab some surplus Arvus Lighters and hope for the best...

March-April: Chaos Daemons 40K-WFB
Look for BOTH systems to get new books and a launch wave of minis to go with them. Major miniatures releases will have some new plastic Major Daemons and Daemonic Chariots. Some daemonic cavalry and others are mixed in as well.

April-May: Tau Empire
Look for an all new shiny hardback Codex to bring your favorite blue fishmen into the 21st century. Many new kits (like the uber-suit) and all new rules. Book is said to be a big overhaul for thee space-commies.

~That means we should have 4 new hardcover books for 40K one year after 6th edition launched. For Games Workshop and the design studio that is quite a performance! Ohh, my poor wallet...

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Your logs always manage to inspire me -- you're a pro kitbasher and you tend to create a very unique esthetic with your models.
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Ble Medlem: 13 Jan 2008
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InnleggSkrevet: 05 Feb 2013 07:31    Tittel: Svar med Sitat

Flere nyheter fra BoLS, nå om Tau!

Sitat:

Word is the blue fishmen are inching closer to completion. Here's the latest set of whispered rules.



via Stickmonkey

Caveat: Many of these are said to be "in process". Don't look for *exact match* rules to survive to the printed codex.

Units
Crisis Suits: Look for more posable new models. Unit keeps its high level of customization, with several upgrades to stat lines possible. New flakk missile pods. New combi-kit includes Broadside parts.

Stealth Suits: Models unchanged. Have stealth, (obviously), plus optional drone granting shrouding.

Sky Ray: Last edition's trainwreck gets a new lease on life. Flakk missiles, plus has orbital bombardment (much like SM version, but with a lingering effect).

Fire Warriors: Same nasty gun. Still BS:3, but with a Shas'O can upgrade unit to BS:4.

Equipment
Drones: Any drone can be used for Look Out Sir rolls for any model in the unit they are attached to.

Markerlights: A single hit increases BS of all other units targeting the victim by +1. Multiple markerlights have no additional effects. OUCH - look out for possible BS:5, Fire Warrior volleys now! Markerlights improve snapfire against marked flyers to 5+ instead of 6, but must first hit the flyer with a 6 themselves.

Networked Markerlights: A longer range twin linked version. Vehicles only.


Og del to er allerede på beina:

Sitat:

Another day and another truckload of blue fishmen rumors. Here's the latest set of whispered rules.



via Stickmonkey

Caveat: Many of these are said to be "in process". Don't look for *exact match* rules to survive to the printed codex.

Units
Ethereals: These now grant army wide special rules and bubble rules, but there are different options. They function roughly much like those recent Dark Angels banners. So one option might be army wide Ld rerolls while in play, plus units in 12" are fearless. Another option might be one unit in army gets salvo once per turn, and all units in 12" get rerolls to hit.

Kroot: Everyone's favorite birdmen get Scout, Furious Charge, Move thru Cover. Kroot Hounds and Kroot hawks! Shaper can unlock additional unit upgrades.

"Sneaky Kroot": Look for an ELITES Kroot unit that can hide in terrain like Ymgarl Genestealers.

Knarloc: The new big beasty model, very similar to the Forgeworld Great Knarloc (see below). Monstrous Creature, with a trample attack allowing it to run 3d6" and cause 2d6 S6 AP6 wounds to any unit it crosses. It may additionally use this special move to charge a unit, gains +2A and the assault-grenades ability when charging in this manner.



Vespid: The maligned bug men are redeemed! Big improvements, weapon range increase, point reduction, hit and run.

Vespid Flyer: Smallest flyer in game, like a jetbike, single blaster as weapon, vector-dancer

Fortifications: Deep striking turrets as fortification options. Burst cannons or missile pods options.

Tau Flyer Transport: 13 13 12 armor, holds a full Fire Warrior or Crisis Suit squad, or single Uber-suit. Not a lot of weapons, but HP:3, and has a save from wargear that can be taken. Deep strike. Rules-wise is focused on getting units reliably to a location.

The Uber-suit: So many options currently it's hard to keep them straight. It's a mobile weapon platform, with rail guns as it's main weapon system, - which can be upgraded to a plasma weapon system or ion cannons. Classified as monstrous creature. 2+/4++ save. It can forgo shooting and movement to gain 2++ save. The Uber can move as jump infantry if it does not shoot it's main weapons. VERY HIGH toughness, no existing weapon can instant death it. Although it can smash if it has to, it is not designed as a close combat unit at all. Cost is comparable to a Terminator squad. It can take drone support.

Odds and Ends
FOC: Some specific HQs move Crisis Suits to troops. One moves two Kroot units to troops.

Psykers-defense: All Tau have some base immunity to psychic powers, and thus any Tau unit can deny the witch, with the suits gaining an improvement to this roll.


Ser jo moro ut dette! Blir bra når Ascour får tingene sine på beina for jeg er klar for å banke sloa ut av fiskemennene Like it

R
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InnleggSkrevet: 07 Feb 2013 20:21    Tittel: Svar med Sitat

Ny runde med nyheter for BoLS, og endelig er det om Daemons Wink Like A Lot

Sitat:
The rumors are running hot this week. Here's the latest on next month's dual 40K/WFB Daemons release.



via Stickmonkey


Overview and Schedule


The Chaos Daemons release slot as last time around is a dual system release, updating the repsective armies for both Warhammer 40,000, and Warhammer Fantasy. There are a large number of models to be released as well as both books, so look for it to get broken up into 2 waves at least - with the lower possibility of 3 waves.

Look for the initial wave next month, and follow up waves a quarter later. That would put the first wave in March and the followup in June. Note however that Games Workshop has this thing for releasing Daemons in August - so that second wave might slide a little.

In any case, onto the waves themselves:

Wave 1
BloodThirster/Skarbrand (plastic)
Great Unclean One (plastic)
Chariot of Khorne/Herald of Khorne/Khorne Cannonade (anyone remember the old epic Doom Blaster)
Plague Flies of Nurgle
Palanquin of Nurgle/KuGath upgrade/Herald of Nurgle
Fiend of Slaanesh

There is also word of a named Daemon Prince and several smaller finecast models as well.


Sitat:
The rumors are still flowing hot and heavy. Here's the latest on what's in store for 40K/WFB Daemons a handful of months down the road.


First up, here's the first batch of Chaos Daemons rumors. Read that, then come back. OK, onto the new stuff.

via Stickmonkey


Overview and Schedule


This round of rumors is regarding the Second Wave, penciled in for June. Note however that Games Workshop has this thing for releasing Daemons in August - so that second wave might slide a little.

In any case, onto the waves themselves:

Wave 2
Keeper of Secrets/(Named GD of Slaanesh)
Lord of Change/Fateweaver
Furies/(Chaos ground daemons...I've heard this alternate kit unit has an "unstable" rules granting them an extra save, a 12" teleport, and a chance to lose models (determined randomly).
Hounds of Khorne
An all new Tzeentch Flyer... (NOT the Heldrake)
Chariot of Tzeentch/ Flame cannon alt kit)
The Keep of Secrets is said to be a very new design, not based on the current model at all.


Kan ikke klage hvis det blir sånn Cool

R
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Ble Medlem: 15 Jan 2008
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InnleggSkrevet: 07 Feb 2013 21:57    Tittel: Svar med Sitat

Sitat:
God damn those daemons!

This (link) is an understatement

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