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[40k] [KILL TEAM SCENARIO] - Stompa Construction Site

 
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InnleggSkrevet: 09 Mai 2012 11:16    Tittel: [40k] [KILL TEAM SCENARIO] - Stompa Construction Site Svar med Sitat

Sitat:
Stompa Construction Site:
The Hel System has been overtaken by the Ork Waagh! of Red Skullz, through the destruction of Niflheim and the cleansing of the system's colony planets.

The once so fertile planet "Hel Segundo" is now a staging planet, all recources on it used to build various warmachines to strengthen Waaagh! Red Skullz. One such construction site, exploiting the local high levels of energy, specialize in building Stompas.

The local big meks are competing amongst themselves to complete their stompas first, not knowing that other alien races also have a connection to the same particular point of high energy levels their site is buildt upon.
The 13th Crusade knows the position of this particular construction site due to the easy readings of moving stompas, and feel eager to deliver a blow to Waaagh! Red Skullz after their defeat at Niflheim.
If an ork team is attacker, it is to steal the finished parts for themselves or sabotage the competition, all to be the best big meks in the area.

Two teams, attackers and defenders:
The Scenario is ment to be a multiplayer game with the same number of kill teams on two sides, defender and attacker. If this is the case, leadership tests are taken pr kill team, not side, hence one of two teams can abandon the plan and run away as the other team is distracting the enemy.

In the case of an odd number of players, everybody should fight eachother using only the "destroy and capture points".

Objektives:
1. Ork Stompa Cockpit aka "dA 'Ead"
Armour: F11 S11 R11
Capture: 4 pts
Keepsafe/Destroy: 2 pts
Special: Can be carried by an "escort" with a gathered ST of 12 (add up ST of models in base contact). Takes up 2 tranpsortslots, but must have an escort at all times, even inside the thank. Models carriyng "dA 'Ead" always counts as moving, even if they don't move.

2. Ork Stompa Big Shoota Weapons arm aka "Big bang"
Armour: F10 S10 R10
Capture: 8 pts
Keepsafe/Destroy: 2/4 pts
Special: Extra Explosive Rokkits = An adittional +D3 is added when rolling on the damage table. If it explodes, it does so with 4x ST8 AP3 Large blast shooting attacks (scatter from missile on the arm, no BS) in addition to the normal D6" radius ST3 AP- attacks.

3. Ork Stompa Body aka "Big Belly"
Armour: F13 S13 R12
Structure points: 4
Shields/Power Fields: None ('cause it's still under construction)
Capture = 0 pts (what can you do with it, it's to big to transport/steal and still not working)
Keepsafe/Destroy = 2 pts pr structure point, a total of 8.

Definitions:
Capture - Attacker gets points if holding objective, otherwise the points don't count.
Keepsafe/Destroy - If objective is unharmed or has structure points left, defenders gets the points for them. If objective is wrecked/explodes (or loose structure points) the attackers gets points for them.

I.e the defenders start the game with 12 points..

Game Length:As per the Kill Team rules.

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Ble Medlem: 15 Jan 2008
Innlegg: 1810

InnleggSkrevet: 09 Mai 2012 12:30    Tittel: Svar med Sitat

I små kamper går det også an å kaste en D3 for å "velge oppdrag", eller hensikten med kampen..

Hensikten med scenariets objektiver er ikke å avgjøre hvem som vinner poengmessig, men å skape en historie rundt kampen (utover å drepe hverandres kill teams) som igjen blir fluff inn i ++Lenimentum++ kampanjen.
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